

That’s a battle I don’t think’ll be ending anytime soon. It can be hard to balance the veterans with the wide-eyed newbies. MMOs are huge, and with the passage of time, some become moreso because of expansions. Although to do that I think they’d have to smooth out the 60-70 and 70-80 experiences a bit. Although during a Dev Q&A, someone alluded at the possibility of using scaling tech to smooth out the leveling process for those players that might choose to do so. The one place WoW hasn’t fixed yet is the ‘journey’. 101 players were soloing the scaling normal dungeons, sometimes for other players for money. In WoD I twinked a few 91 toons with crafted weapons, and although I chose not to, could have twinked out a 101 with 820-850 BoE gear.
#Daoc pling plus
Plus you can buy more for about 4 WoW Tokens/US$60. In WoW I powerleveled several toons during the pre-Legion invasions to 100, and during the current Legion invasions (although to a much lesser degree). Or players become addicted to the overwhelming power that early twinking can give.Īlthough recent games have limited those activities I’ve seen some of that coming back. Although not in the order I gave.Ī problem arises when those things create expectations that leveling should never be long or challenging. They are 3 different ways to enjoy the game. There is nothing wrong with enjoying twinking, power leveling and the ‘journey’ as you call it. Note: Featured image is from Project 1999 from several years ago. What do you guys think? Are you a fan of other people helping you level? Do you enjoy it? Does it detract from your experience, or enhance it?  I enjoy more involved journeys, but perhaps a slightly accelerated journey doesn’t inherently detract from the journey itself. Speed doesn’t necessarily have to be a factor. Or does it? I guess I’m grappling with that one. I think that contradicts my ardent support of the leveling process being the best part of MMOs. This process allowed us to kill at a faster - and more importantly, safer - rate that we would have otherwise been able to accomplish.įor whatever reason, I enjoy being powerleveled. He took a group of us to Lower Guk, gave us clarity, and assisted in mezzing big pulls that would have otherwise been very dangerous. One of my friends is a level 50 enchanter (he didn’t sleep for a few days after server opened and used a lot of socks if you know what I mean).  Since I’m leveling slower than I would like (level 35 now) and behind most of the people I play with, a few friends have been kind enough to assist me in leveling.

Important note: My recent version of “a lot” means 2 hours a night for multiple nights in a row.

I was playing EverQuest a lot this past week. I guess you don’t need much help running from one exclamation point to the next, right? What’s even more sad are the “modern” MMOs (there’s not word again) that make it so that help is entirely unnecessary and would even hinder the process. Then there are the systems where a higher level player will cause the lower levels to gain no experience if they heal or buff during combat. Some games won’t even allow buffs on people who aren’t grouped! In some games you can’t even interact with other people while they’re in an encounter unless you’re grouped. Seems devs enabled checks to ensure you can’t help people. Anyway, the idea doesn’t really exist anymore. I guess by “modern” I mean WoW, since it’s the only MMO in the past… 5+? … years to stay open for more than 3 months. Powerleveling doesn’t really exist a whole lot in “modern” MMOs. Google’s featured snippet of what powerleveling means (funny how they pulled the “modern” MMO reference) I’m referring to a much older concept where a higher level player buffs and assists lower level players to help them tackle harder encounters - or more frequent encounters - in order to make them level faster. I’m not talking about the ‘play all night long and get a bunch of levels’ type of powerleveling.
